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1. Mass test feedback, November 4th - in Test Server Feedback [original thread]
Musashi Date wrote: Machine Info and Settings DirectX version your client was running (Cntrl+F to see this information): Running on DX9; the launcher settings says "! Your computer only supports DirectX 9" and the selection box has been...
- by CCP Zorba - at 2013.11.05 11:29:00
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2. Sticky:Dev Blog: DirectX 11 - What To Expect - in EVE Information Portal [original thread]
Sorry, I should clarify my earlier statement about the Mac. The Mac client uses Cider from Transgaming. This translates Windows calls (DirectX, Win32) to Mac equivalents. So when I say "Mac client uses DirectX 9" I mean "Our rendering engine on th...
- by CCP Zorba - at 2013.10.09 22:31:00
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3. Sticky:Dev Blog: DirectX 11 - What To Expect - in EVE Information Portal [original thread]
Thanks everyone for the positive words! Gripen wrote: Can DX9 version of Trinity expect to receive new features (those which can be implemented under dx9) or will it be put into "support only" mode and all future graphic improvements will be s...
- by CCP Zorba - at 2013.10.09 17:20:00
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4. Rubicon visuals feedback - in Test Server Feedback [original thread]
Bienator II wrote: how do i see if the DX11 client is in use? We just put up a task for this and hopefully it'll be done this week, and deployed soon after that (not sure when). Will probably be on the Ctrl+F FPS monitor thing.
- by CCP Zorba - at 2013.10.09 14:29:00
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5. CCP.exe crashes all the time - in Issues, Workarounds & Localization [original thread]
Sorry, we have a lot of people out of the office sick and at offsites and training- we haven't forgotten this! (Also, it did go out on Wednesday, but the team responsible for fixing it forgot to get it into the patchnotes, should have been put int...
- by CCP Zorba - at 2013.09.13 21:04:00
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6. [Bug] Eve crashing when opening radial menu - in Issues, Workarounds & Localization [original thread]
Please see https://forums.eveonline.com/default.aspx?g=posts&m=3596436#post3596436
- by CCP Zorba - at 2013.09.10 08:39:00
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7. CCP.exe crashes all the time - in Issues, Workarounds & Localization [original thread]
Hi everyone, it appears we found the culprit- it was a low level memory corruption bug in Stackless Python that is possibly responsible for a whole host of other crashes we've never been able to explain. In the meantime CCP Karkur has patched a nu...
- by CCP Zorba - at 2013.09.10 08:37:00
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8. Sticky:Dev Blog: New system requirements for EVE - in EVE Information Portal [original thread]
Celia Therone wrote: It's hard to tell exactly what is going on. The eve client has suffered from massive footprint bloat in recent years so it is possible that you may be running into RAM problems. If that's the case then it's possible that so...
- by CCP Zorba - at 2013.06.20 08:46:00
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9. Sticky:Dev Blog: New system requirements for EVE - in EVE Information Portal [original thread]
DeBingJos wrote: How about fixing them instead of removing? It would take a single programmer about 1 afternoon to remove them. It would take a single programmer probably more than 6 months to fix them (replacement features like this gener...
- by CCP Zorba - at 2013.06.20 08:39:00
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10. Sticky:Dev Blog: New system requirements for EVE - in EVE Information Portal [original thread]
Molly Molou wrote: With a GTX 560 that has 4 gig vram. Every other game is fine. But Eve, I need to lower resolution and play at low graphics settings, shadows turned off, no aa and so on. Still get 10fps when I come up against Eve's incredibly...
- by CCP Zorba - at 2013.06.20 08:34:00
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11. EvE Running at Higher Memory for Odyssey ? - in Test Server Feedback [original thread]
Thanks for these reports guys. I will look into this first thing tomorrow and try to report back (or someone from our audio team, Klang, will).
- by CCP Zorba - at 2013.06.11 22:21:00
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12. Angle ships - in Test Server Feedback [original thread]
I can't answer art questions or things about ship designs since I don't know. I do know that more V3 ships are coming. They're being worked on every day (and actually today I jokingly asked Vertex to put an Angel ship into the current release for...
- by CCP Zorba - at 2012.06.12 23:58:00
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13. Feedback : GÇó Adding flares to missiles. Makes them visible when zoomed out. - in Test Server Feedback [original thread]
Sometimes it's difficult to monitor those mega-threads, especially when they're filled with so. much. rage. There's nothing technical stopping us from making those flares brighter, we just haven't gotten much feedback. Once they hit TQ, if peopl...
- by CCP Zorba - at 2012.06.12 23:48:00
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14. The Micro Jump Drive - any news? - in Test Server Feedback [original thread]
We're aiming to get this out with the next Inferno patch (early August). I can't imagine it'll slip past that but there are still unanswered questions. So no guarantees. We aren't keeping it back because of visuals, but rather like Daneel guesses,...
- by CCP Zorba - at 2012.06.12 23:42:00
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15. Minmatar V3 on SISI. - in Test Server Feedback [original thread]
Nagarythe Tinurandir wrote: the texture glitch under the tempest cockpits (and all its variants) is still there. filed a bug report. when you are working on texture and shader stuff why not fix that too? moreover the texture of the tempest "nec...
- by CCP Zorba - at 2012.06.12 23:37:00
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16. Angle ships - in Test Server Feedback [original thread]
Yup, those 'other' factions are on our list and I suspect they'll get done for the winter expansion. Unfortunately we only have so many artists, fortunately our tools are getting better and better and make this whole process much, much easier.
- by CCP Zorba - at 2012.06.12 00:06:00
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17. Huginn Lighting - in Test Server Feedback [original thread]
Thanks guys, Vertex got these problems fixed today I think (after blaming the problem on my code, the nerve!). Thank you for your vigilance!
- by CCP Zorba - at 2012.06.12 00:03:00
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18. Mimnitar V3...Do NOT make them prity and streamlined. - in EVE General Discussion [original thread]
Seishi Maru wrote: For all god's sake do not make tempest symetrical or I will need to go to iceland make all cars there assimetrical with my hammer! Don't bother, after an Icelandic winter most cars on the road are indeed asymmetrical.
- by CCP Zorba - at 2012.05.25 16:07:00
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19. Missile trails kill my framerate and what is that sound??? - in EVE General Discussion [original thread]
Janus Nightmare wrote: Particle effects in this game destroy framerates. Even just those silly cloud effects in missions where they're there for nothing more than cosmetic reasons. Sellendis wrote: Can any DEV take a look at dust clouds. T...
- by CCP Zorba - at 2012.05.24 23:03:00
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20. New sound changes - in EVE General Discussion [original thread]
I'm sure our sound people will be thrilled that they are getting feedback, no matter the reason. I'll pass this on to them to take a look.
- by CCP Zorba - at 2012.05.24 00:56:00
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